Integrating Scringo with BT / iOS
@ianjamespiano explains how to add the Scringo SDK to your
buzztouch project. He credits @Elon and @MacApple for helping bring this to life.
Submitted by @ianjamespiano
Submitting Apps to iTunes Connect
Review this document before submitting your app to iTunes for approval. @GoNorthWest covers each step
in details and understanding the process will help you avoid some common pitfalls.
Submitted by @GoNorthWest
Game Center Tutorial
This is a detailed step-by-step about integrating iOS Game Center in a buzztouch v1.5 app. It's very easy to
follow and a great addition for game-centric apps.
Submitted by @MGoBlue
Achievement Tutorial
This builds on @MGoBlue's Game Center tutorial and shows how to set achievements in game center.
Submitted by @jbrzensk
Problem Reporting and Basic Debugging
This is a great guide that walks you through how to display the debug console and what to
include when you post a question to the forum. iOS and Android are covered.
Submitted by @GoNorthWest
Adding files to an X-code project
This is a great guide that walks you through adding project files (such as images) to an
X-code project. iOS and Android are covered.
Submitted by @GoNorthWest
Understanding Online vs. Offline apps.
See this extensive explanation of how the Refresh process works
and how online vs. offline apps behave as it related to the
Data URL and Report To Cloud URL settings in your control
panel and BT_config.txt file.
Submitted by @GoNorthWest
iOS Artwork / Image Reference
These materials are helpful when trying to remember what size and format iOS artwork should be.
Submitted by David @ buzztouch
Setting the Provisioning Profile
You'll need to understand the concepts in this document if you want to compile iOS app's for the App Store or for installing on a test device.
Submitted by David @ buzztouch
Building and Submitting to App Store
You'll need to understand how to build and submit your app for the App Store if you want to be included in iTunes.
Submitted by David @ buzztouch
Managing Audio Playback Behavior
iOS Audio Sessions are used to control audio playback behavior. Creating an Audio Session and adjusting some settings
in your info.plist file allows you to control when happens to the audio when different events occur (headphones plugged in, app pushed to background, etc).
Submitted by David @ buzztouch
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Intercepting Menu Taps
This document is an attempt to help you understand how a menu-tap is processed so you can perform custom
actions in some situations. The example illustrates how to open a PDF document directly instead of loading the
PDF document screen. This allows a PDF to open with a "landing page."
Submitted by David @ buzztouch
Problem Reporting and Basic Debugging
This is a great guide that walks you through how to display the debug console and what to
include when you post a question to the forum. iOS and Android are covered.
Submitted by @GoNorthWest
Signing Android Apps (all about keystores)
Google requires that all Android applications are "signed" with a certificate. This detailed
document shows how to use the keystore tool to sign for debug or release.
Submitted by @GoNorthWest
Understanding Online vs. Offline apps.
See this extensive explanation of how the Refresh process works
and how online vs. offline apps behave as it related to the
Data URL and Report To Cloud URL settings in your control
panel and BT_config.txt file.
Submitted by @GoNorthWest
Obtaining a Google Maps API Key
Our favorite super-hero editor created this awesome .PDF. This one
covers all you ever wanted to know about Google Maps API Keys.
Submitted by @GoNorthWest
Using Xtify™ in an Android App
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Xtify and Android Sample Project
This cool .pdf covers how to use Xtify's Push Notifcation Service with an Android app. It's detailed and
technical and covers all the points necessary to get push notifications running in Android using a third
party service.
Submitted by @COOKUP
Hello World Application
A sample from the Android developer site. This is Android's version of a "Hello World" application.
Submitted by David @ buzztouch
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