Tyroner
Aspiring developer
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Posts: 175
Reg: Dec 26, 2012
Johannesburg, S...
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06/25/14 08:17 AM (9 years ago)

Using Scringo on 64 bit devices

I am getting the following error message when I try to compile my app with Scringo on 64 bit devices: on the simulator as well as on my iPad mini retina. When I disable Scringo then I do not have the same problem. Any ideas what could be the problem? getting the following error message: Check dependencies No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=x86_64, VALID_ARCHS=i386). Thanks Tyrone
 
Angry Ninja
Aspiring developer
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Posts: 1045
Reg: Aug 25, 2013
Maine
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06/25/14 06:32 PM (9 years ago)
Hey Tyrone, I don't think it's scringo causing that, as I get the same thing when running 64 bit simulator with pretty much any Buzztouch project that I can recall, and only one of my apps have scringo. Whenever I see the error, I'm like "oops, I selected 64 bit by accident again", and I'm always right when I look to verify. It might be a core BT thing, or at the very least a plugin that's common in most of my projects. Easy to test... Download you project again, without scringo, and try running it in the 64 bit simulator to see if you get the same result
 
Niraj
buzztouch Evangelist
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Reg: Jul 11, 2012
Cerritos
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06/25/14 08:35 PM (9 years ago)
Try saying none to architectures
 
hendosan
Apple Fan
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Reg: Feb 28, 2013
Sydney, Austral...
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06/30/14 01:11 PM (9 years ago)
I found by switching Build Active Architecture Only to "No" in Xcode solves the problem, which is probably what @Niraj meant.
 

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