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factbill
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02/10/12 12:31 PM (12 years ago)

HTML5 Canvas

Hi, Is it possible to use HTML5's CANVAS in an IOS and/or Android App made with BuzzTouch? Thanks, Bill
 
GoNorthWest
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02/10/12 12:39 PM (12 years ago)
Hi @Bill, It would be pretty simple to find out. Whip up an HTML page for a screen, include the canvas element in it, load it, and see what happens. I don't think this is a buzztouch issue so much as an iOS/Android issue, and what they choose to support in their webView. Very interested in the results! Mark
 
GoNorthWest
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02/10/12 12:54 PM (12 years ago)
I was just reading up a bit on Canvas (http://en.wikipedia.org/wiki/Canvas_element), and since it was developed by Apple, I would imagine that it's supported in an iOS app. Looking forward to your test results! Mark
 
factbill
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02/10/12 01:02 PM (12 years ago)
Hi, It will probably take me a few days. I know canvas, but I have never worked with buzztouch before. Bill
 
GoNorthWest
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02/10/12 01:28 PM (12 years ago)
It would be super easy to test I think: * Create an HTML document that has Canvas features in it * Create a buzztouch app, with that HTML document as the home screen (HTML screen type) * Configure the screen to load the HTML document from somewhere like a public link on DropBox * Load the app in your iOS simulator, and see what happens Or...if you have an example of Canvas all set to go, you could email it to me, and I could run it on my test app. Mark
 
factbill
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02/10/12 01:36 PM (12 years ago)
Hi, Hi, OK, I'll mail you a simple one as a zip file. Where do I send it? Thanks, Bill
 
GoNorthWest
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02/10/12 01:39 PM (12 years ago)
MrkFleming at gmail dot com!
 
factbill
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02/10/12 01:43 PM (12 years ago)
Email sent. Thanks, Bill
 
GoNorthWest
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02/10/12 02:24 PM (12 years ago)
For those following this thread, first look suggests it doesn't work natively: http://dl.dropbox.com/u/4993711/canvas.jpg Mark
 
factbill
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02/10/12 02:39 PM (12 years ago)
Hi, I guess it doesn't work with canvas. Too bad. For those of you that don't know what HTML5's Canvas does, it can be used to simulate Flash graphically, WITHOUT a Flash plugin. I'm working on a WYSIWYG editor for Canvas, that runs as an HTML5 file (using JavaScript and CSS3) and creates a final HTML5 file for what you create using the editor. HTML5's Canvas is supported by Firefox, Chrome and even Internet Destroyer 9. It would have been nice to port it to iPads and Android tablets. Thanks for trying Mark. Bill
 
GoNorthWest
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02/10/12 02:41 PM (12 years ago)
Not quite ready to give up! I'll do some more testing this weekend. Mark
 

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