Discussion Forums  >  Plugins, Customizing, Source Code

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caribmobile
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01/02/14 02:02 AM (11 years ago)

Android and ios plugins

Hi Guys I have seen more iso plugins than android and would love to see more plugins using both in the future.
 
bigPaul
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01/02/14 03:54 AM (11 years ago)
Hmmm.... Maybe we need to make this a sticky topic it comes up so often! @caribmobile, take a look at this recent post and my comments towards the bottom. http://www.buzztouch.com/forum/thread.php?tid=DD9736F91CDF92262B46EE3&currentPage=4 Then in the advanced search option on this forum, type in 'plugin' and look at any announcements of new plugins. Generally in nearly every new plugin that has been released only for iOS you will find the same request/remark and sometimes a discussion regarding the why's. In short, it seems that iOS is easier to learn than Android so a larger percentage of members/plugin developers are (unfortunately for us Android fans) more proficient in iOS and hence the lack of Android plugins. Regards, Paul
 
Michael Travis
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01/02/14 06:25 AM (11 years ago)
Caribmobile, I have noticed there are more IOS plugins also and after doing a little research I found a logical reason why. If you search Google for plugins for IOS and Android outside of BuzzTouch you will notice the IOS ones come up a lot easier. Because the IOS are easier to find the developers use these as a starting point for creating the code for theri BT plugin. This is just my theory but I found several BT plugins that have the exact same screenshots as the IOS plugins found on the internet.
 
chris1
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01/02/14 06:29 AM (11 years ago)
There's a few reasons for this: 1) XCode is much easier to work in due to the continued efforts by Apple to give its developers quality tools. Google, on the other hand, simply relies on free, third party tools for its developers. 2). There's a huge open-source community out there for iOS. A good number of plugins take advantage of these projects 3). When many of the plugin developers owners starting out, Buzztouch was working much better on iOS than Android (due to 1&2 above probably), so their (our) learning paths favored iOS 4). Plugins have to be as universal as possible, so it's less headache to develop for iOS which has 3 device sizes, compared with Android which is just a mess.
 
Dusko
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01/02/14 07:10 AM (11 years ago)
Or, it may well be that iOS owners are accustomed to paying, while the Android users are not very fond of parting with their money for apps.
 
chris1
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01/02/14 07:16 AM (11 years ago)
This is a true statement. The thing I've yet to figure out is whether this is the chicken or the egg, though. Are there less quality Android apps because Android users don't like to pay? Or do Android users not like to pay because there's so many free crappy ones available? Guess it doesn't matter now - they feed each other.
 
caribmobile
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01/02/14 09:52 AM (11 years ago)
Thanks for the information to all who replied and have a Happy New Year.
 
KennedyE
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01/02/14 03:24 PM (11 years ago)
But we can do something to increase the number of android plugins in BT market to match the iOS counterpart if we try for the sake of android community in BT... nothing is impossible.
 
nadthevlad
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01/02/14 08:11 PM (11 years ago)
Gotta agree with Chris. And say that for working with Android buying a copy of Intellij is worth the money.
 
chris1
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01/02/14 08:22 PM (11 years ago)
Nick - have you tried Android Studio? Is IntelliJ better? They're built on same platform, right?
 
KennedyE
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01/03/14 05:10 AM (11 years ago)
Now, as an Aspiring android developer I am ready to team up with any one who is ready to develop great android plugins. Since I cannot develop android plugins for now, I am ready to support any one who can with money, for instance, how much will it cost to support you to make one great android plugin and make it available in the BT market? Lets begin with one from there.
 
Dusko
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01/03/14 07:56 AM (11 years ago)
It's a question of economics. When working in my "original" vocation, which is medical astrology and astrology in general, I get 40 euros per hour. That would be, say, 50-55 dollars. If I needed 10 hours to make a new plugin, that would take 500 bucks of down payment. If the price is 10 bucks per registered member, I would get 7 when Buzztouch takes its toll. I would need to sell 70 copies of one plugin just to break even and then we would have the ongoing costs of support. Well, support is the headache. They are your customers and they have the right to have support. Kittsy said recently in the forums that he gets 50 emails per day, so soon enough you will have a dilemma -- develop new products or just answer emails!? Essentially, you rely on new customers to finance the costs of ongoing support. This model will soon fail as nobody can guarantee that you will have a steady stream of sales in the future. David recently said that in 2013 there were 37000 new apps created with Buzztouch platform. Cut it into two, and that gives the prospective number of 15-18000 people who have one Android app. Lower it further to, say, 10000 people who may one day think about buying your plugin... or not. If there are 40 Android plugins to choose from, that gives each plugin a market of several hundred people. So where will my 70 sales come from? It would mean that one in four or five people who wanted to use a particular type of plugin would have to buy it outright. That is not sustainable and that is the real reason there are not that many plugins for Android currently.
 
KennedyE
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01/03/14 01:58 PM (11 years ago)
Hmmm... Good analysis there @Dusko, but you see, I just cannot sit there and watch the BT market with scanty android plugins- a big challenge to me as an android developer.
 
ResearchDepartment
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01/03/14 07:26 PM (11 years ago)
I'm interested in developing Android apps and plugins, but I'm new to mobile development (this is my first post, but I'll put one up over at "Introduce Yourself" too). I have a bunch of experience over decades in C. I did a bunch of stuff with VB and VBA when I worked for a startup in 1999. I picked up C++ and used that to solve a problem in coding theory (a friend had proved that a 10-bit code capable of correcting up to two errors can have no more than 12 codewords in the codebook, another friend asked if there do in fact exist codes with 12 codewords, so I wrote a program to find them). I've started doing some of the tutorials on learning Java programming for Android. In general, I'm good at coming up with an algorithm to solve a problem, but not good at optimizing code to make it faster or more efficient. KennedyE, I'm curious: what plugins that don't exist for Android do you wish existed? By the way, I'll be a member (and start self-hosting) within the next several days. Possibly over the weekend.
 
KennedyE
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01/03/14 11:59 PM (11 years ago)
KennedyE, I'm curious: what plugins that don't exist for Android do you wish existed? @ResearchDepartment have you take a look at the BuzzTouch Plugin Market Place? You will find lots of great iOS plugins without the android version (counterpart).
 
ResearchDepartment
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01/04/14 04:20 AM (11 years ago)
KennedyE, I had noticed that, and one of my two plugin ideas is an Android plugin based on an iOS plugin that already exists. The thing is that there are a lot of iOS plugins (I think the numbers I saw in another thread were 42 plugins for both platforms, 4 Android-only plugins and 49 iOS-only plugins), so I was wondering if there are any specific plugins for Android (whether they exist for iOS or not) that would be most useful for you.
 

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