Discussion Forums  >  Audio, Video, Playing, Recording

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Malikai
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11/09/13 07:14 PM (10 years ago)

Need help with audio app

I have been working on this for a while and seem to be hitting a wall. I am working on an app that will allow people to purchase speeches via an in app purchase. They will be able to select a track, purchase it, then it will be stored on their iPhone/iPad for local playback. Can anyone help me get going in the right direction? I have Dreamweaver CC, xCode, etc. Is Phonegap, the best way? Any help is much appreciated! Seth
 
EdReyes
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11/09/13 07:19 PM (10 years ago)
@Malikai, was just thinking about an audio player/storage for in app purchase, do you know what the best of the best app you have found that comes close or is doing what you need. I can take a look and see, reverse engineer it, if they are using 3rd party sdks. Let me know Ed
 
SmugWimp
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11/09/13 09:38 PM (10 years ago)
Buzztouch would work just fine, it's all just code when you get down to it. To me BT is more of a 'workflow' than a framework. That being, you'll want to have a 'catalog' of audio for the user to choose/purchase. Once the app is published, you can't 'add' anything to it, so you should decide if your audio will live inside the app, to be unlocked later, or to have it reside on the internet somewhere, and have the user download the selected audio file. And have the ability to re-download the file, should they erase the cache for some reason. If internet access is not an issue, you might think about using an audio stream plugin to 'stream' the audio to the app rather than a download, to alleviate huge filesizes. This would require the app to have constant network access however. The part I'm not entirely sure about is the 'download on demand' part, with respect to authentication and inapp purchases and stuff; I've never really messed with that. I know it can be done, I just don't know how, lol! But if there's something I can help with, yell. Cheers! -- Smug
 
Malikai
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11/10/13 01:01 PM (10 years ago)
there is an app called Brainwave which is similar. The issue I have is that I'm not a coder which I know, makes it very difficult. As for streaming, we want to allow for offline listening. Streaming may be an option down the road but for now we want local storage. Thanks for the responses.
 
Niraj
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11/10/13 03:44 PM (10 years ago)
Try looking at the Voucher and the In-App plugins. My assumption is that the audio files will already be in the app, it is part of the download. Of course, audio files may make the app too large for a speedy download. In that case, within the App's description, ask the users to be patient during the download process. -- Niraj
 
ThomasSechak
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12/17/13 04:39 PM (10 years ago)
Hi Malikai Have you found a solution, I am working on an app with the same basic function as you describe. Thanks
 

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