GoNorthWest
buzztouch Evangelist
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11/11/13 11:46 AM (10 years ago)

How Much To Make An App

This is more entertaining than anything else, though it probably does give a reasonable ballpark figure. And keep it mind that the last screen puts you in touch with their freelance developers. http://howmuchtomakeanapp.com/ Mark
 
mrDavid
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11/11/13 12:07 PM (10 years ago)
I chose stock default at the second/third screen and it immediately threw me to $5000, FOR A STOCK DESIGN. Something "already" designed that simulates a menu with image plugin. In app purchases? Add another $3000, crazy, @theMonster is only charging $7.99 for his. Someone should tell him he's got his price too low. LOL. Custom icon was $500, @Marcus should not be letting me get away with it for $15. No-one tell him about this, or I'll be paying out of my ass! Good post, fun to play with! but who the heck came up with these figures? David https://buzztouchmods.com/market
 
GoNorthWest
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11/11/13 12:15 PM (10 years ago)
Yep, I agree! Entertaining, but I'm not sure how accurate. They did say something at the bottom about it being based on industry average of like $150 hour, which does seem reasonable.
 
yuri737
Aspiring developer
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11/11/13 12:25 PM (10 years ago)
Yes, interesting, I make a bookmark, customers show.
 
mrDavid
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11/11/13 01:01 PM (10 years ago)
@Mark I guess if they are going by those standards it... makes sense, but at the same time, sigh, I wish everyone knew about buzztouch like they do wordpress. :-( @yuri good idea, bookmark, show clients what the "standard" is and to compare it with your price, LOL. But I'm still playing with it, trying to get the cheapest quote. David https://buzztouchmods.com/market
 
Mackimack
Apple Fan
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11/11/13 02:35 PM (10 years ago)
@David. I read almost all the post on the bt forums every day. Maybe we should discuss a possible price increase of app icons? :))
 
SmugWimp
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11/11/13 03:12 PM (10 years ago)
This is where I thank goodness I've found buzztouch. And I agree with Mark; for entertainment purposes only. If people really pay this much then we're all selling ourselves very very short. lol! Cheers! -- Smug
 
mrDavid
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11/11/13 03:41 PM (10 years ago)
Damn it! @Mackimack found out! Thanks Mark. :-P @Smug, I'll bet you many corporations and businesses will pay this without second glance, without knowing the technology, whats out there, how its built, and all that other stuff, they wouldn't know the "real value". Then again... I wonder what constitutes real value. A developer could spend 100 hours on a project and get that price for real, then it would be worth it. David https://buzztouchmods.com/market
 
EdReyes
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11/11/13 06:49 PM (10 years ago)
Hey all, Being in this industry for years, I can tell you that ooomf, is basing their prices on industry standards is correct. It boils down to that this startup ooomf is like the high end market place for app designers and developers to find work. With high profile investors backing, who can probably draw new clientele and charge premium rates for, ooomf manually selects the best and with skill sets and high quality portfolios, plus it helps to showcase work you've done for note worthy clientele. I'm in that range myself. The cool thing about their pricing tool is that for prospective clients it shows what they could be paying, for each aspect and each device they want to target. So not just for entertainment but for real world reference. Now each market, each city will have different pricing structures, what a freelancer would charge in NY and LA is going to be much different in smaller cities, budgets are different everywhere, unless you are outsourcing outside the US where you have less control. What seasoned design studios do is that they subscribe to their trade guilds handbook. Since this tool is focused on app development, google Graphic Artist Guild handbook for prices. https://www.graphicartistsguild.org/handbook It will provide, contracts, invoice templates made for the freelancer and business to gauge what the current pricing is low-to-high and best practices. How to deal with clients, etc. How to price a proposal, etc. A lot of things go into achieving the high end of that salary calculation, your skill sets is #1 what are you capable of, #2 what have you created before (portfolio), #3 who you have previously worked for (clientele/testimonials), #4 are you able to meet client expectations (meet project milestones and deadlines) #5 pricing what is your time worth (what's the client's perceived value of hiring you is) are you fresh out of college? Am I your first client? or You're the one we need, and will pay you your asking price. Most new clients like, buying a car if they really need an app they will do their research, before every new client meeting, I do my research so I know what their company is lacking and I am well versed and prepared to have talking points in anticipation of their App project. I also created a spreadsheet of the most popular DIY App making sites, the pros and cons of what you are offering vs Appmaker, conduit mobile, mobincube, and those prices. The more prepared you are the better the chances you'll get the rate you want. Not every business needs an App, does the business owner know that? Maybe you are their solution, just like the days, where businesses were like we don't need a domain name or a website, then when it becomes a necessity to compete, its just like the Facebook Fanpage wave, the SEO Consulting wave, and now the App wave. If you can secure a foothold early on better for you. I'm into my 2nd or 3rd week of being a BT Member on my 3rd Self Hosted App, learning more about xcode and android, nearly every SDK I used is pretty straight forward if you grasp the coding syntax, then the rest is on the creative end. I've already secured 40 Apps which I presold to my existing clients, ranging from the low end of $300 to $5000. And that's all me no employees. $500 for a custom icon can be justified if the client is requesting x amount of mockups to choose from, x amount of revisions, if it's for branding, a new logo, how the app will look like in all their marketing collateral, with a small area to work with, when you see something iconic like the angry birds icon, you know its Angry Birds. Again, if you can prove that you are worth the money that is industry standard pricing. Just go for it. If you guys are interested how you can earn what I'm doing let me know and I'll share with the community, now that I've got the flow of BTCP, I'm anticipating my growth rate will be exponential and will need help, so if you guys are in need of work, hit me up. I can't do it all. More to come, Ed
 
SmugWimp
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11/11/13 06:57 PM (10 years ago)
Food for thought, Ed. Cheers! -- Smug
 
mrDavid
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11/11/13 09:56 PM (10 years ago)
Good post, always more then meets the eye right? David https://buzztouchmods.com/market
 
GoNorthWest
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11/11/13 10:00 PM (10 years ago)
Good stuff Ed, thanks! An industry perspective is always good to have. Mark
 
Dusko
Veteran developer
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11/12/13 12:45 AM (10 years ago)
>EdReyes >hit me up I've sent you a PM.
 
Kaybee
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11/12/13 05:51 AM (10 years ago)
Interesting... is this your website EdReyes ? http://www.creativenewmedia.com/ Would love to see some of your work.
 
mrDavid
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11/12/13 08:12 AM (10 years ago)
That website copyright only goes up to 2002, might not be. David https://buzztouchmods.com/market
 
EdReyes
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11/12/13 10:04 AM (10 years ago)
@Kaybee You can goto my http://edreyes.deviantart.com page and view the gallery tools of my trade. I am currently revamping my company website and part of my successful Pre-App selling is primarily due to this offer I got from LinkedIn Corporate. http://edreyes.com/linkedin/ The Buzztouch platform has afforded me the ability to control every aspect of App Development Thanks to the Buzztouch team and Chief Cook David Book! If David reads this if there is anything I can do to pay it forward, let me know. With the recent tragedy in the Philippines, me and the mrs are planning to create a Buzztouch App workshop in the coming month, create a learning center like http://www.changelives.org/client_center free of charge so people can rebuild their lives and get back on their feet. I should know having been homeless and given 6 months to live back in 2009. With me as their mentor and access to high end clientele, my profit margins will be enough to give back to society. Philanthropy is a huge part of my life. A good portion of what I make from developing Apps with BT will go to help the less fortunate this holiday season. Off topic, Hey just saw you're from Perth, AU. I got some friends from there, my friend Kym Johnson I hear is hilarious as a judge on AU Dancing with the Stars. So with this LinkedIn offer, that's going to allow me to adjust my pricing so I can hire experienced App developers or buy stock in Buzztouch. Cheers Ed
 
EdReyes
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11/12/13 10:06 AM (10 years ago)
@Kaybee http://creativenewmediainc.com left out the inc your link is not my site
 
mrDavid
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11/12/13 06:45 PM (10 years ago)
@EdReyes very excited to learn more about you from you previous post, and very thankful your in the community. Congratulations on your LinkedIn :-) David https://buzztouchmods.com/market
 
Uelsimon
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11/12/13 07:47 PM (10 years ago)
@EdReyes Nice job. interested in learning about how you are building your empire.
 
Mark Simon
Aspiring developer
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Lakeland
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04/09/14 05:05 AM (10 years ago)
No way to really quantify that without quite a bit of detail frankly. - You have your staff from Programmers to Artists, Marketing, Project Management, Quality Assurance. Sometimes in small projects a person(s) may fill multiple if not all of these roles. One must also consider the cost of a project in worker salary even if they're working for the purpose of profit sharing, or even for free. Man hours aren't cheap because even if you work solely on your own for a year on a project and finally released it. You've put in a year's worth of hours, perhaps even more hours than your average worker hour amount and those hours from a industry standpoint are not free. - You have your software cost unless you're using free software e.g. Unity Basic, Gimp, Blender, etc. One must also consider the issue of if your staff are well trained in this software or are they experienced in only mainstream industry software such as 3Ds Max, Photoshop. If so, do they have their own license? Or have they only previously worked for a company which provided them with one for their corporate work? - You also have hardware cost. If you're releasing to Android / Iphone/Ipad you're certainly going to want each of those, and sometimes multiple generations of the product so that you can efficiently test your product and make sure that it's up to a proper level of quality and bug free for those platforms. The same issue is with PCs and Mac systems, perhaps to a even greater degree as you have to test across many different GPUs, and drivers for them. - Office cost. Are you and your workers in your own rented / owned office? Are you working virtually where you have your own room set aside for a office? What about the costs involved in both a physical communal office as well as virtually? What are the cost/productivity Pros / Cons of working in a office environment versus virtually? A lot of what I've mentioned is going to be based around the scale of your project, what platforms you're targeting, how many workers you expect to have. It isn't simply: In the typical app how much does it cost / how many hours does it take? Because it can vary considerably. Thanks! Mark Simon http://www.agileinfoways.com/contact-us/
 

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